![]() ![]() If I have 200 groups of components with only default texture faces inside, and I hit each one with my texture…they will take the texture on all faces. You cannot just rotate one face and then use that rotated instance to match and paint other groups. ![]() Firstly, I am aware that if I’m inside a group, and if the faces inside the group have testure applied, I can right click, Texture, Position, and use the green pin (rotate) for each face or instance.
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